[UA] Upcoming Game

Eslington ~ eslington at gmail.com
Wed Dec 13 14:58:38 PST 2006


Maybe you could have something happen to them all at the hospital that would
draw them together. Like the cop is posessed by a demon who was obsessed
with perscription drugs/medicine/nurses/whacking an old nemesis who just
happens to have brought his kid in with a broken leg. Then when the cop gets
into the hospital and the demon is noticed by Excorcist Lite, it hops to
another of the PCs, then another.

That would probably draw them together.

Don't forget that if they've all seen something weird together, it gives
each of them at least one buddy who isn't going to laugh them off the line
when they say a werewolf is rooting through their garbage or something.

Also, the hospital sounds like it'd be a good source of plot hooks from
inpatients with suspicious injuries.
("Just how did he get all these smiley-face cuts all over him?")

On 12/13/06, Chris Williams <lord_of_the_geeks at hotmail.com> wrote:
>
>
>
>
> >From: Niall <niall.sweby at gmail.com>
>
> That sounds a good place to begin - perhaps the hospital could be a theme
> within the game? As a place of birth and death it would play an important
> part in Terminus' dreams. I think the EMT would be the hardest character
> to
> integrate if you go with the mentor being shot plan (which is a good
> one). With the others the apprentice obviously has a reason to find out
> more, the Chronicler could pick up the story, especially if she finds out
> the mentor is a defrocked priest who does exorcisms (probably has an
> interesting or unique story) while if the shooting is clearly wierd the
> cop
> would turn up, although if he's on suspension he won't be the one filing
> the
> police reports? But probably would have someone drop him a line -
> especially
> if the mentor and the apprentice have a habit of turning up where crimes
> have been committed by the mentally ill (posessed). However if the EMT
> likes
> to stick to the background then he'll need a good reason for not just
> doing
> his job, dropping off the mentor then going back to his rounds. I think
> its
> a very UA character concept but it does need something more dynamic to
> drive
> the character to interact with the others.
>
> An idea might be that whatever the apprentice and mentor were involved in
> attracted Tenebrae and the EMT gets to see them - suddenly the shadows
> aren't so comforting anymore, especially if they start to follow him
> around.
> Being fairly dream like beings and involved in eating corpses and other
> things they could also be a good starting point for the campaign even if
> they don't re-appear they come from nothing and go back to nothing and so
> fit thematically. Also scary as hell. Possibly there was a rtual that went
> wrong and the Tenebrae are unleashed in some form and for the goal of the
> adventure the PC's need to reconstruct the ritual to banish them again
>
> I think keeping characters together in UA is relatively easy - given that
> the game encourages obsessed characters its a matter of finding a hook
> that
> would drive them all to stick together. I think your idea is really good
> for
> this as well. Once they get the idea that the city is dying/trying to kill
> them/bejeezus crazy and they can't escape (I seem to remember this was
> part
> of the idea?) then thats a pretty good motivator right there.
>
> >Niall
>
>
> I was planning on having the hospital pop up a few times, as it definitely
> seems like a place where weirdness would be likely to reoccur. I also
> figured it would be a place that the EMT is likely to be frequently which
> would, if nothing else, give the players a place to hunt him down. With
> his
> obsession, I am a bit worried about getting him involved with the others
> but
> maybe the tenebrae idea can help with that. If they're following him for
> some reason and he knows that these crazy religious zealots think they can
> chase away demons... well, it might be worth a shot, right? It would also
> give the characters something occult-ish research right off the bat, as
> neither the mentor nor apprentice is likely to know how to deal with
> scary-ass shadow centipedes from hell. Thanks for the idea!
>
> And you're completely right. Suspended cops probably don't file many
> reports. I should have mentioned that the player said that they weren't
> sure
> if they wanted him suspended or on probation. But you're also right that
> either way, someone's likely to tip him off. After all, by this point,
> he's
> probably established himself as the workforce weirdo.
>
> I'm not nearly as worried about keeping them together as I am bringing
> them
> together and having it feel organic. I hate to admit it, but this is a
> weakpoint of mine. I've had too many games start with "Uh... man... you're
> uh, all in a bar, see?" Once they know eachother and can start piecing
> some
> things together, it'll be fine. They'll know what's wrong with the city,
> worry about why they can't get out, and then work toward... some solution
> that I probably will never see coming, knowing them. It's just getting to
> that point. I think this'll work though, especially with your suggestions.
>
> Thanks!
>
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