[UA] Upcoming Game
Eslington ~
eslington at gmail.com
Wed Dec 13 15:04:21 PST 2006
Also, if I ran a game with any hospital content at all, I'd just have to
include Jesus the paramedic on principle.
On 12/13/06, Eslington ~ <eslington at gmail.com> wrote:
>
> Maybe you could have something happen to them all at the hospital that
> would draw them together. Like the cop is posessed by a demon who was
> obsessed with perscription drugs/medicine/nurses/whacking an old nemesis who
> just happens to have brought his kid in with a broken leg. Then when the cop
> gets into the hospital and the demon is noticed by Excorcist Lite, it hops
> to another of the PCs, then another.
>
> That would probably draw them together.
>
> Don't forget that if they've all seen something weird together, it gives
> each of them at least one buddy who isn't going to laugh them off the line
> when they say a werewolf is rooting through their garbage or something.
>
> Also, the hospital sounds like it'd be a good source of plot hooks from
> inpatients with suspicious injuries.
> ("Just how did he get all these smiley-face cuts all over him?")
>
> On 12/13/06, Chris Williams <lord_of_the_geeks at hotmail.com> wrote:
> >
> >
> >
> >
> > >From: Niall <niall.sweby at gmail.com>
> >
> > That sounds a good place to begin - perhaps the hospital could be a
> > theme
> > within the game? As a place of birth and death it would play an
> > important
> > part in Terminus' dreams. I think the EMT would be the hardest character
> > to
> > integrate if you go with the mentor being shot plan (which is a good
> > one). With the others the apprentice obviously has a reason to find out
> > more, the Chronicler could pick up the story, especially if she finds
> > out
> > the mentor is a defrocked priest who does exorcisms (probably has an
> > interesting or unique story) while if the shooting is clearly wierd the
> > cop
> > would turn up, although if he's on suspension he won't be the one filing
> > the
> > police reports? But probably would have someone drop him a line -
> > especially
> > if the mentor and the apprentice have a habit of turning up where crimes
> > have been committed by the mentally ill (posessed). However if the EMT
> > likes
> > to stick to the background then he'll need a good reason for not just
> > doing
> > his job, dropping off the mentor then going back to his rounds. I think
> > its
> > a very UA character concept but it does need something more dynamic to
> > drive
> > the character to interact with the others.
> >
> > An idea might be that whatever the apprentice and mentor were involved
> > in
> > attracted Tenebrae and the EMT gets to see them - suddenly the shadows
> > aren't so comforting anymore, especially if they start to follow him
> > around.
> > Being fairly dream like beings and involved in eating corpses and other
> > things they could also be a good starting point for the campaign even if
> > they don't re-appear they come from nothing and go back to nothing and
> > so
> > fit thematically. Also scary as hell. Possibly there was a rtual that
> > went
> > wrong and the Tenebrae are unleashed in some form and for the goal of
> > the
> > adventure the PC's need to reconstruct the ritual to banish them again
> >
> > I think keeping characters together in UA is relatively easy - given
> > that
> > the game encourages obsessed characters its a matter of finding a hook
> > that
> > would drive them all to stick together. I think your idea is really good
> > for
> > this as well. Once they get the idea that the city is dying/trying to
> > kill
> > them/bejeezus crazy and they can't escape (I seem to remember this was
> > part
> > of the idea?) then thats a pretty good motivator right there.
> >
> > >Niall
> >
> >
> > I was planning on having the hospital pop up a few times, as it
> > definitely
> > seems like a place where weirdness would be likely to reoccur. I also
> > figured it would be a place that the EMT is likely to be frequently
> > which
> > would, if nothing else, give the players a place to hunt him down. With
> > his
> > obsession, I am a bit worried about getting him involved with the others
> > but
> > maybe the tenebrae idea can help with that. If they're following him for
> >
> > some reason and he knows that these crazy religious zealots think they
> > can
> > chase away demons... well, it might be worth a shot, right? It would
> > also
> > give the characters something occult-ish research right off the bat, as
> > neither the mentor nor apprentice is likely to know how to deal with
> > scary-ass shadow centipedes from hell. Thanks for the idea!
> >
> > And you're completely right. Suspended cops probably don't file many
> > reports. I should have mentioned that the player said that they weren't
> > sure
> > if they wanted him suspended or on probation. But you're also right that
> > either way, someone's likely to tip him off. After all, by this point,
> > he's
> > probably established himself as the workforce weirdo.
> >
> > I'm not nearly as worried about keeping them together as I am bringing
> > them
> > together and having it feel organic. I hate to admit it, but this is a
> > weakpoint of mine. I've had too many games start with "Uh... man...
> > you're
> > uh, all in a bar, see?" Once they know eachother and can start piecing
> > some
> > things together, it'll be fine. They'll know what's wrong with the city,
> > worry about why they can't get out, and then work toward... some
> > solution
> > that I probably will never see coming, knowing them. It's just getting
> > to
> > that point. I think this'll work though, especially with your
> > suggestions.
> >
> > Thanks!
> >
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