[UA] epideromancer

Jakob Pape chaomancer at googlemail.com
Tue Jul 18 15:53:49 PDT 2006


On 7/18/06, Rich Ranallo <zincoxide at gmail.com> wrote:
>
> On 7/17/06, Chris Cooper <insectking at yahoo.com> wrote:
>
> >
> > Sure. Then you could have an evil twin.
>
>
> Which is totally worth it, if you ask me.
>
> And remember, folks, out of all the adept schools, epideromancers are the
> only ones who can pick up a major charge just about any time they want to,
> as long as they need it enough.
>
> If I was ever going to tear up someone's UA game like it was toilet paper,
> that's what I'd do.
>
> GM: (snip opening narration, presents a situation) So, what do you do?
>
> Me: I chop my leg off above the knee with a chainsaw.
>
> GM: What?!
>
> Me: Major charge, bitch! I'm gonna make it rain blood! Hallelujah, it's
> rainin' blood!
>
> GM: But you're at the State of the Union address...
>
> Me: Hellllllllls yeah I is!
>
> GM: Um, you do know you'll be violating taboo when the paramedics get to
> you, right?
>
> Me: They'll already be dripping with blood. Let 'em do their worst! My
> moment has come!
>
> GM: (puts gun in mouth)
>

Hey, I played an epideromancer who had days like that. Well, not quite, but
it was an experience, playing a character who was at any given time seconds
away from a major charge. A couple of times I did look at the opposition and
think "y'know, what use is a left hand *really*?" And while I never used a
major to make it rain blood, I did explode all the fire hydrants in the
French Quarter of New Orleans into a shower of blood...

Mostly, to me, the school is defined by the way everyone is terrified of a
character who threatens to pluck out their eye...


-- 
Jakob Pape

"Sometimes subtlety comes in the form of large explosions and jammed open
airlock doors."
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