[UA] Unknown Firefly

Nicholas J Ingrassellino nick at webhse.com
Tue Oct 3 07:18:13 PDT 2006


		I'm not sure I would treat the ship as a PC rule-for-rule. I would give it stats (Dodge can be used when escaping Reapers or that Reaper tractor beam thingier) but not use them all the time as I would for a PC. I would make the ship more or less a plot device/PC tool/prop.

Of course I am always accused of being more literal than creative.

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Nicholas J Ingrassellino
WebHouse, Inc.
Technical Support Manager/Senior Systems Engineer
nick at webhse.com
(516)764-6300

Please include all previous text 

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				From: "Eric Bertish" <eric.bertish at gmail.com>
Sent: Tuesday, October 03, 2006 1:46 AM
To: "The Unknown Armies RPG Mailing List" <ua at lists.unknown-armies.com>
Subject: [UA] Unknown Firefly 

I'm a big fan of the Firefly/Serenity universe, and I've been thinking about 
running a game set there. I've decided to use UA rules, because they are 
simple, lethal when necessary, and allow people to shine when they really 
*care* about something, which are all important aspects of the 'Verse.

Here's my problem:  Throughout the show and movie, the ship is portrayed as 
being "The 10th Character". I'd like to carry this concept over, but am a 
little befuddled as to how I could create a ship using UA character rules. 
The basic stats are easy enough, I guess -- though I'm not sure how Soul 
would translate -- but what kind of skills could/should I assign?

I'd also love to find a way to translate the Madness Meter to something 
ship-related. No idea how, though.

If you kind folks can come up with something, I'd surely appreciate it.

-- Eric

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