[UA] Unknown Firefly
Nicholas J Ingrassellino
nick at webhse.com
Tue Oct 3 07:18:13 PDT 2006
I'm not sure I would treat the ship as a PC rule-for-rule. I would give it stats (Dodge can be used when escaping Reapers or that Reaper tractor beam thingier) but not use them all the time as I would for a PC. I would make the ship more or less a plot device/PC tool/prop.
Of course I am always accused of being more literal than creative.
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Nicholas J Ingrassellino
WebHouse, Inc.
Technical Support Manager/Senior Systems Engineer
nick at webhse.com
(516)764-6300
Please include all previous text
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From: "Eric Bertish" <eric.bertish at gmail.com>
Sent: Tuesday, October 03, 2006 1:46 AM
To: "The Unknown Armies RPG Mailing List" <ua at lists.unknown-armies.com>
Subject: [UA] Unknown Firefly
I'm a big fan of the Firefly/Serenity universe, and I've been thinking about
running a game set there. I've decided to use UA rules, because they are
simple, lethal when necessary, and allow people to shine when they really
*care* about something, which are all important aspects of the 'Verse.
Here's my problem: Throughout the show and movie, the ship is portrayed as
being "The 10th Character". I'd like to carry this concept over, but am a
little befuddled as to how I could create a ship using UA character rules.
The basic stats are easy enough, I guess -- though I'm not sure how Soul
would translate -- but what kind of skills could/should I assign?
I'd also love to find a way to translate the Madness Meter to something
ship-related. No idea how, though.
If you kind folks can come up with something, I'd surely appreciate it.
-- Eric
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