[UA] Unknown Firefly

Shawn Isenhart isen0011 at umn.edu
Thu Oct 5 07:43:24 PDT 2006


Chris Cooper wrote:
> --- Shawn Isenhart <isen0011 at umn.edu> wrote:
>
>   
>> One way to fix it would be to allow a player to
>> purposely take a ship 
>> failed notch in order to succeed at a roll.  Now you
>> have a ton of plots 
>> centered around trying to fix the ship, after you
>> broke it last episode 
>> doing that daring stunt. 
>>     
>
> I envisioned the ship as a manifestation of the party.
> They all have to pull their own weight together to
> keep it going. I think the Madness Meter works a bit
> more expressively than Spaceship Hit Points.
>   
Right, but does that fit the genre?  Madness Meters are designed so that 
you start out OK and then get worse - same with Hit Points.  In Firefly, 
the ship can start out bad, and get better.  (I'm really thinking of the 
episode Out of Gas here, though Objects in Space could also fit.)

Actually, Objects in Space is a case example of your system - when the 
crew isn't pulling together, things go wrong.  Whereas Out of Gas is the 
exact opposite - after the crew separates, the ship is fixed.

-Shawn


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