[UA] Unknown Firefly
S McDaniel
jamasiel at yahoo.com
Thu Oct 5 07:53:03 PDT 2006
Madness meters can be pre-assumed - Serenity, for
example, was already a bucket o' bolts held together
by willpower sort of deal when the episodes start,
just as characters in UA can start with notches.
--- Shawn Isenhart <isen0011 at umn.edu> wrote:
> Chris Cooper wrote:
> > --- Shawn Isenhart <isen0011 at umn.edu> wrote:
> >
> >
> >> One way to fix it would be to allow a player to
> >> purposely take a ship
> >> failed notch in order to succeed at a roll. Now
> you
> >> have a ton of plots
> >> centered around trying to fix the ship, after you
> >> broke it last episode
> >> doing that daring stunt.
> >>
> >
> > I envisioned the ship as a manifestation of the
> party.
> > They all have to pull their own weight together to
> > keep it going. I think the Madness Meter works a
> bit
> > more expressively than Spaceship Hit Points.
> >
> Right, but does that fit the genre? Madness Meters
> are designed so that
> you start out OK and then get worse - same with Hit
> Points. In Firefly,
> the ship can start out bad, and get better. (I'm
> really thinking of the
> episode Out of Gas here, though Objects in Space
> could also fit.)
>
> Actually, Objects in Space is a case example of your
> system - when the
> crew isn't pulling together, things go wrong.
> Whereas Out of Gas is the
> exact opposite - after the crew separates, the ship
> is fixed.
>
> -Shawn
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>
"I still believe that peace and plenty and happiness can be worked out some way. I am a fool." - Kurt Vonnegut
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