[UA] Avatar: The Hunted/Fugitive
Chad Eagleton
ceagleto at yahoo.com
Fri Sep 1 08:01:14 PDT 2006
> Leading to a potential scenario where the PCs, in
> order to stop their enemy,
> have to clear him of suspicion in several crimes,
> stop people looking for
> him, and make sure that they themselves don't find
> him. That could be fun.
>
I did something with the Fugitive in a game. One of
the characters became the target for one of Alex
Abel's projects. Abel was attempting to force and
control his ascension as the Fugitive, even to the
point of his staging "daring escapes from the law"
with a "stand-in" of the character.
--Chad
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