[UA] Reactive vs Proactive Players

Chris Cooper insectking at yahoo.com
Thu Sep 14 05:18:43 PDT 2006


I've come to the understanding that UA is a game that
relies on proactive players - players that take
initiative and get into the game.

I've always run games for proactive players. I suppose
I'm just hardwired that way. I create a setting with
the plot partly established and the opening scene is
the characters getting involved one way or another.

How do I make games for reactive characters. Y'know
the ones that have to be prodded and handed evidence
on platters. Particularly in UA games.

Thanks.

C.

I have a damn blog. Happy now?

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