[UA] Reactive vs Proactive Players

Chris Cooper insectking at yahoo.com
Thu Sep 14 05:59:19 PDT 2006



--- Niall <niall.sweby at gmail.com> wrote:
 
> I suppose you also need to distinguish between
> reactive players and bad
> players. The former I think want enough detail and
> obvious plot hooks to get
> going but are willing to get into the spirit of the
> game. 

AS a GM I pretty much get frustrated when I have to
spoon-feed players. UA is great because the players
have to rationalise why they are together and what
they want to do. I have tried to do this for other
games but certain people just are "sluggish". When the
going gets slow drop in ten ninjas and let them fight
it out.

The latter are
> just not engaging with the game at any level and
> nothing you do in-game is
> going to address that.

I suppose. There's also a problem with people "not
getting" the UA universe. It's just not D&D.

C.

I have a damn blog. Happy now?

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 


More information about the UA mailing list