[UA] Dark Arc got me thinking

Mike Lake mdlake at well.com
Mon Jul 2 14:06:42 PDT 2007


Mike Lake wrote:
> [Blah blah blah.  I think I know how to make a great RPG campaign.]
Postscript:

A couple of you liked my post.  Thanks!  Suddenly sensing I might be 
responsible for my words, I went back and reread them.  I have an addendum.

It's important to tell the players up front that you want them to take 
the initiative, and that you're willing to give them more freedom to 
screw up than they may be used to, on the understanding that they will 
use that freedom to take some risks.  You could, theoretically, get to 
the same place with surreptitious Pavlovian conditioning, but it'll take 
much longer.  Most players are decent chaps, willing to meet you half way.

Don't underestimate the power of reflex, though.  Having made the 
promise, live up to it.  Keep feeding your players evidence of getting 
away with stuff until they learn where the new equilibrium lies.

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