[UA] Dark Arc got me thinking
Mike Lake
mdlake at well.com
Mon Jul 2 14:06:42 PDT 2007
Mike Lake wrote:
> [Blah blah blah. I think I know how to make a great RPG campaign.]
Postscript:
A couple of you liked my post. Thanks! Suddenly sensing I might be
responsible for my words, I went back and reread them. I have an addendum.
It's important to tell the players up front that you want them to take
the initiative, and that you're willing to give them more freedom to
screw up than they may be used to, on the understanding that they will
use that freedom to take some risks. You could, theoretically, get to
the same place with surreptitious Pavlovian conditioning, but it'll take
much longer. Most players are decent chaps, willing to meet you half way.
Don't underestimate the power of reflex, though. Having made the
promise, live up to it. Keep feeding your players evidence of getting
away with stuff until they learn where the new equilibrium lies.
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