[UA] Unknown Armies Online

Nicholas J Ingrassellino nick at webhse.com
Thu Jul 19 11:55:26 PDT 2007


		After some research I have discovered there is no good way to run an Unknown Armies game online. This brings me to my next thought:
What would I include if I were to make my own "Unknown Armies Online" system? I refuse to use OpenRPG because I am not
installing Python. Fantasy Grounds has a lot of nifty features but does
not seem to do much outside specific games. Both focus on the d20
system which Unknown Armies is not. There was a third I had found (of which I forget the name already) but it also focused on the d20 system.

Obvious stuff to include are character sheets, dice rolling, a chat system- both PC-to-PC/GM and public- and a map. I imagine it being a web-based, AJAX application. This way the platform is already deployed (virtually everyone already has it) and is low bandwidth.

I am not saying I am going to make my own but it is tempting. Maybe I will.

Thought?

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						Nicholas J Ingrassellino
WebHouse, Inc.

Technical Support Manager/Senior Systems Engineer
nick at webhse.com || (516)764-6300
				"The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying."
- John Carmack on software patents


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