[UA] Tied-Down Characters
Benn Beaton
benn.beaton at gmail.com
Fri Jul 20 00:26:44 PDT 2007
Or you could take a leaf out of Kult & Dark City and state categorically
that there isnt anywhere outside of the region of new jersey. I'm running a
game where Nevada is the entireity of the world (there's been mention of
mythical toronto) I like to bring the adventures into thier back yard as
much as possible.
Of course the other option is to simply cut them more breaks when they're in
town. Maybe suggest to the Urbanomancer that they pick up an Authentic
thaumaturgy skill as a second fiddle.
Either way Ted's suggestion that you fire a warning shot good and early is a
damn good one.
On 7/20/07, Ted Prodromou <merovingianheir at yahoo.com> wrote:
>
> The only way I can think of doing it is to take it out
> of game for a second and say something like this:
>
> "Hey guys, there are going to be plot elements that
> require you to leave Jersey City. As a GM, I promise
> that you won't get screwed for traveling to a place
> where your magic isn't usable. I'll scale all the
> challenges appropriately and so on. You guys cool
> with that?"
>
> At that point, once you have their out-of-game buy-in,
> you'll have a much easier time with making plots that
> force them out.
>
> Some things that could force them out to other places:
> - A magic location that solves their problems.
> - Someone they're chasing who hides away elsewhere.
> - A cabal they need to meet.
> - An invitation from someone.
>
>
> As far as usefulness, have it be a mission that ties
> into their other skills, or their background stories,
> or some other parts of their characters. If they
> don't have their central powers, they can at least
> play with other stuff about their character.
>
> Alternately, go with Deus Ex Machina and have Alex
> Abel load 'em up with artifacts!
>
> Hope that helps! Let us know how it goes!
>
> Ted
>
>
> --- James Knevitt <jknevitt at gmail.com> wrote:
>
> > No, not like that. Yet.
> >
> > In the campaign I'm about to start up features a
> > bibliomancer, an
> > urbanomancer and a mundane (who'll probably be an
> > adept eventually).
> > The campaign is set in beautiful Jersey City, and
> > most of the action
> > will stay there.
> >
> > However, New Jersey is so diverse that the
> > characters will want (or
> > need) to get out and about eventually. With a
> > bookworm and a rat in
> > the group, this looks like it will be a problem. The
> > bookworm is tied
> > to his Library (granted, he can always go with the
> > "travelling
> > library" option), and the rat, well, as soon as he
> > leaves Jersey City
> > he's for all intents and purposes a dead battery.
> >
> > Can anyone offer suggestions as to how I can get
> > these two (the
> > urbanomancer moreso) out of the city and still have
> > them retain their
> > 'usefulness'?
> >
> > --
> > James Knevitt
> > jknevitt at gmail.com
> >
> > "The problem with defending the purity of the
> > English language is that
> > English is about as pure as a cribhouse whore. We
> > don't just borrow
> > words; on occasion, English has pursued other
> > languages down alleyways
> > to beat them unconscious and rifle their pockets for
> > new vocabulary."
> > --James Nicoll
> > _______________________________________________
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> > http://lists.unknown-armies.com/mailman/listinfo/ua
> >
>
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