[UA] Tied-Down Characters

Russell Rayburn rusrayburn at gmail.com
Sat Jul 21 22:27:34 PDT 2007


On 7/21/07, Jade Hammons <xadxevion at gmail.com> wrote:
>
> The strength of a character comes from the story they have to tell and the
> place they have in your world. Not shoehorning them into rules whether they
> fit or not.
>
> IMO. It's not Humble.
>

Yeah, got that.

One benefit to rules is, used correctly, they can provide a sense of
coherance to the story you're trying to tell.

I've been turned of by games with weird shit for weird shit's sake;
always seems to turn out like a bad David Lynch parody.

Some like their games to resemble a Burroughs cut up; great.  Just...
well, not everyone is like that.  For some of us, enough incoherant
weird shit leads to a blase attitude about all weirdness.

YMMV, and all.


-- 
It takes a village to raise a child,
but just a van and a few puppies to catch one.

http://blog.myspace.com/cthuloidgunnut


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