[UA] What really happens in a gunfight?

Russell Rayburn rusrayburn at gmail.com
Thu Jun 14 10:08:04 PDT 2007


On 6/14/07, Andreas Davour <ante at update.uu.se> wrote:
> > Rather threw me the first time I read it.  After all, most people play
> > games to escape reality, not get a lecture on the joys of
> > non-violence.
>
> It was when I read that bit in the UA rules about combat, violence and
> how it change you forever; the "are you sure you really want to do
> this"-bit. That was when UA went from just a cool game to a well written
> piece of art. I began to see this as the first game I've ever read where
> everything suddenly meant something. The guys writing this had their
> heads screwed on and understood fully what the cazyness was all about.
>
> Congratulations to the authors for that! Well done.

Well, yeah.  Violence does change you.  So does building something.
So does watching friends die slowly from cancer, or suffer in a burn
ward.  Or drink themselves to death.

That people are in part the sum of their experiences and that some
experiences are more memorable than others is hardly a new idea.

I guess such concepts don't resonate with me as they do with others.

-- 
It takes a village to raise a child,
but just a van and a few puppies to catch one.

http://blog.myspace.com/cthuloidgunnut


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