[UA] What really happens in a gunfight?
Russell Rayburn
rusrayburn at gmail.com
Thu Jun 14 10:08:04 PDT 2007
On 6/14/07, Andreas Davour <ante at update.uu.se> wrote:
> > Rather threw me the first time I read it. After all, most people play
> > games to escape reality, not get a lecture on the joys of
> > non-violence.
>
> It was when I read that bit in the UA rules about combat, violence and
> how it change you forever; the "are you sure you really want to do
> this"-bit. That was when UA went from just a cool game to a well written
> piece of art. I began to see this as the first game I've ever read where
> everything suddenly meant something. The guys writing this had their
> heads screwed on and understood fully what the cazyness was all about.
>
> Congratulations to the authors for that! Well done.
Well, yeah. Violence does change you. So does building something.
So does watching friends die slowly from cancer, or suffer in a burn
ward. Or drink themselves to death.
That people are in part the sum of their experiences and that some
experiences are more memorable than others is hardly a new idea.
I guess such concepts don't resonate with me as they do with others.
--
It takes a village to raise a child,
but just a van and a few puppies to catch one.
http://blog.myspace.com/cthuloidgunnut
More information about the UA
mailing list