[UA] Preferred campaign style?
Mike Lake
mdlake at well.com
Thu Jun 14 12:51:53 PDT 2007
Russell Rayburn wrote:
> what do others here like? Avatars competing for Ascention?
> Max Attak? A cabal of epideromancers and pornomancers trying to find
> new ways to play with the skin flute?
I have little interest in playing UA as a campaign; I enjoy it for
one-shots treating the theme of what you do when the shit really hits
the fan. And you don't need the supernatural for that.
I realize that what follows is a minority view, but I most like the game
without adepts, avatars, and general weirdness at all, except perhaps as
a single event in the GM's hands to which players can react. "I beat
the man to death with a baseball bat" will always feel more horrific to
me than "I melt his face with arcane powers," because baseball bat
beatings are very real, even if divorced from my personal experience,
and arcane powers are a strong reminder that we're in the land of RPG
make-believe, where the consequences aren't real.
(No, the consequences aren't real for fictional baseball bats, either.
And no, I would not rather do it for real. But I have a fragile
suspension of disbelief, so the mundane affects me more viscerally, and
UA aims at a visceral response. Judging by my players' responses, the
mundane affects them more, too.)
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