[UA] Preferred campaign style?
Scott McDaniel
scott at scottopic.com
Thu Jun 14 13:02:00 PDT 2007
On 6/14/07, Mike Lake <mdlake at well.com> wrote:
> I have little interest in playing UA as a campaign; I enjoy it for
> one-shots treating the theme of what you do when the shit really hits
> the fan. And you don't need the supernatural for that.
UA lends itself ~really~ well to that idea.
> I realize that what follows is a minority view, but I most like the game
> without adepts, avatars, and general weirdness at all, except perhaps as
> a single event in the GM's hands to which players can react. "I beat
> the man to death with a baseball bat" will always feel more horrific to
> me than "I melt his face with arcane powers," because baseball bat
> beatings are very real, even if divorced from my personal experience,
> and arcane powers are a strong reminder that we're in the land of RPG
> make-believe, where the consequences aren't real.
Poor fragile suspension :(
I prefer street-level campaigns with a mix of normal people in
horrible situations, or someone just waking up that there's something
a little more to what the world is, but with an adept thrown in with
more emphasis on storyline than exploding cars.
(One of my favorite ick moments)
Bones turning into spiders is something that happens to the PC's best
friend, not done by them, unless it's a consequence of something they
didn't quite grasp would happen.
--
"Don't just survive while waiting for someone's revolution to clear your head -
act as if you were already free - but take the risk, dance before you
calcify." - Hakim Bey
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