[UA] Strangeness in Texas?
Jade Hammons
xadxevion at gmail.com
Wed Nov 21 07:00:32 PST 2007
Uhm... what _part_ of Texas. Texas is not homegenous. It's too huge.
You have east texas, central texas, the hill country, west texas, the
panhandle, south texas, etc etc. Cities 3 hours apart are going to be
night and day in terms of politics and attitude. It has the biggest
tech sector outside of silicon valley (Silicon Hills in Austin), and
miles of inbred cows.
Rather than go for real Texas, you're probably better off going with
'fake' Texas, what your players expext Texas to be like from TV, and
Hollywood, et al. For the real thing, you're not far off just picking
a large city, makign it a lot like Toronto, and running with it.
http://www.texastwisted.com/
http://www.robotics.com/orb/
http://www.keepaustinweird.com/
On 11/21/07, Wade Lahoda <wade.lahoda at gmail.com> wrote:
> So, I've got a posse of players heading West from New Orleans and
> going into Texas in search of another group of weirdos who are running
> away from them. I am about as far away from Texas as you can get and
> still be in North America(Western Canada, eh?). :)
>
> Anything I should be sure to include to make things feel like Texas?
> Important regional distinctions? Stereotypes to avoid? Stereotypes
> not to miss? And, of course, any ideas of the weird, the strange -
> local legends, strange true stories, and other stuff that might be
> interesting to drop on PCs addicted to the weird? :)
>
> --
> "The whole problem with the world is that fools and fanatics are
> always so certain of themselves, but wiser people so full of doubts."
> - Bertrand Russell
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--
-J
"Don't try to outweird me -- I get stranger things than you free with
my breakfast cereal." -Zaphod Beeblebrox
xadxevion(at)gmail.com - Mailling lists
gothfae(at)gmail.com - Personal Crapola.
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