[UA] Stupid Newbie GM questions...

Anthony H. ars.mysteriorum at gmail.com
Thu May 15 08:02:51 PDT 2008


You know, I've owned UA for years and never once ran it. It's one of the
most daunting games to make a plot for. I love the material though. I just
wish I could shape it into a workable plot...

The other issue is players. I live in South Dakota, where RPGs are still the
work of the Devil. It makes it a bit difficult to find players that play
anything other than d20 or Exalted, as there is no audience for the "more
obscure" games.

So... is it hard to make up a story? How much time do you usually spend
planning a session?

On Thu, May 15, 2008 at 9:55 AM, Eslington ~ <eslington at gmail.com> wrote:

> It's suggested that for a street level game, a PC could start with up
> to three hardened notches their choice of madness meters, if they take
> a failed notch on meters of their choice in exchange.
>
> So you could, say, take two hardened notches on Violence and one
> hardened notch on Isolation, but would have to also take on three
> failed notches on meters of your choice.
>
> Also note that upon becoming adepts, characters take on one hardened
> and one failed notch on the Unnatural Meter to reflect their exposure
> to the supernatural.
>
> As a GM though, these are reccomendations. Rules to bend as you see fit.
>
> If you feel your player's character concepts justify them, you can let
> your players write their own madness meters out as they choose, within
> any boundries you choose to set.
>
> You might want to avoid this if your players don't quite "get" the
> system and are likely see being totally hardened on a meter as a path
> to invulnerability rather than a descent into inhumanity.
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-- 
"Disbelief in magic can force a poor soul into believing in government and
business."

- Tom Robbins
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